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VRLA Expo 2017
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#1
Justin Roiland Keynote
#2
VR & Immersive Content - Insight & Debate from World Leading Creators, Presented by Blend Media
#3
Inducing Emotional and Cognitive States in VR, Presented by Liminal VR
#4
Keynote Presentation with John Riccitiello
#5
Expanding the VR Ecosystem, Presented by HTC
#6
VR and the Evolution of Entertainment
#7
Opening Remarks with Jonnie Ross
#8
Opening Remarks with Cosmo Scharf
#9
Colliding Worlds: How VR, AR, & MR Are Driving True Pipeline Convergence, Presented by Foundry
#10
Launching Successful VR and AR Games with Google
#11
Location-Based Entertainment
#12
Google Daydream: VR Lessons from 10+ Years as an Executive Producer in Game Development
#13
Brand Stories in VR
#14
HP & Nvidia Special Announcement
#15
VR: Making it Real presented by Intel
#16
How VR Entertainment Will Finally Take Off, Presented by Inception VR
#17
VR Cameras A-Z, Presented By Radiant Images
#18
Spatial Computing and Your Body, the Interface
#19
Robo Recall: An Epic Journey in VR, Presented by Unreal Engine
#20
Immersive Audio for VR Workflow, Presented by DTS
#21
Mixed Reality: stranger things have happened
#22
Special Announcement from Mindshow
#23
Shooting VR for Post, Presented by ICG
#24
Intro to Exponential Thinking: Progress at the Edge of Possible
#25
Women in XR Announcement
#26
VR Game Development: Developer Diary, Presented by First Contact, HTC, and Dell
#27
The Data Handbook: How to Predict and Harness VR's Potential
#28
The Journey to Enterprise VR/AR Applications, Presented By Inhance
#29
From VFX to VR: How to transition! Presented By Cinefex
#30
Bringing Education Intelligence to the Virtual World
#31
Gearing Up for VR, Presented by HP
#32
Bringing Together the Pieces of Wonder Buffalo: How Artistry and Technology Connect Users to Socially Aware Storytelling Presented by Technicolor
#33
VC & Early Stage Company Pitch Workshop/Q&A, Presented By Latham & Watkins
#34
Notes on Virtual and Augmented Reality
#35
360 Sound for Virtual Reality - Pass Sold Separately
#36
Using Mixed Reality Experiences to Positively Change Human Behavior
#37
2D Screen, the Big Picture
#38
Towards the Creation of a 'Digital You' for Immersive Environments
#39
Accelerating Your VR Applications with VRWorks
#40
Multi-User Redirected Walking in Shared Physical Spaces
#41
Improving Augmented Reality Displays via Deformable Beamsplitters
#42
The Challenge of Bringing the Wide FOV to Life, Presented by StarVR
#43
A Perspective from the Long View: 35 Years in VR
#44
The Martian: Examining Human Physical Judgments Across Virtual Gravity Fields
#45
Building VR Experiences with Unity - Pass Sold Separately
#46
Making High-Quality Interactive VR with Unreal Engine - Pass Sold Separately
#47
Creating Experiences for the HoloLens with Unity - Pass Sold Separately
#48
Prism Aftereffects for Throwing with a Self-Avatar in an Immersive Virtual Environment
#49
Girls Make VR - For Applicants
#50
Hands on with Matterport 3D & VR - Pass Sold Separately
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Friday, Apr 14
Saturday, Apr 15
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