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Presentation [clear filter]
Friday, April 14

10:00am PDT

Opening Remarks with Jonnie Ross
avatar for Jonnie Ross

Jonnie Ross

Co-Founder, VRLA, Mindshow
Jonnie Ross sits on the board of the non-profit Virtual Reality Foundation, and is a co-founder of the wildly successful Virtual Reality Los Angeles Expo (VRLA). He is also co-founder of the Proto Awards, VR’s first-ever awards show and CCO at Visionary VR. His professional history... Read More →

Friday April 14, 2017 10:00am - 10:25am PDT
HP / Nvidia Theater

10:25am PDT

Special Announcement from Mindshow
avatar for Gil Baron

Gil Baron

CEO & Co-founder, Mindshow
As CEO & Co-founder at Mindshow Gil Baron brings his vast expertise in storytelling and the digital effects process to make storytelling possible in virtual reality. Mindshow has been at the forefront of thought leadership in the space since the company’s founding in 2014.  Before... Read More →

Friday April 14, 2017 10:25am - 10:35am PDT
HP / Nvidia Theater

10:35am PDT

Expanding the VR Ecosystem, Presented by HTC
VR came into living rooms less than a year ago and has already captured the public imagination in a way that's reminiscent of other rapidly mass adopted technology such as HDTVs, smartphones and tablets. Yet VR's potential is greater than a single device category or computing platform. The immersion of VR and its application in areas ranging from games and entertainment to education and enterprise positions it as the next mass adopted medium. The question is, when will we get there? This session looks at how Vive is accelerating the adoption of VR with both consumer and enterprise facing initiatives, and giving developers more ways to fund and monetize premium VR content.

avatar for Rikard Steiber

Rikard Steiber

President of Viveport, HTC Vive
As SVP of Virtual Reality at HTC, Rikard manage the global VR app store business and mentor Vive X companies. Prior to HTC Vive, Rikard successfully built up several international businesses in Video on Demand, YouTube MCNs and eSports, as the CEO for MTGx and Chief Digital Officer... Read More →

Friday April 14, 2017 10:35am - 10:55am PDT
HP / Nvidia Theater

10:55am PDT

VR: Making it Real presented by Intel
 Frank is a 35 year veteran at Intel; Diverse set of leadership roles; telecommunications design & marketing, desktop motherboard and systems product marketing, Digital Office marketing, planning, strategy and engineering, communications and embedded platform market enabling covering strategic planning, engineering, ecosystem enabling and industry marketing. Frank was a strong Intelligent Systems Group and Sponsors of Tomorrow champion creating a highly visible presence via TV interviews, keynotes, and commercials increasing the awareness and driving success of intelligent systems initiatives.
Frank is now in the Virtual Reality and Gaming Group (VRG), part of Intel’s Connected Home & Commercial Client Group (CHC) as the General Manager for Virtual Reality and Gaming. He is driving strategy and business needs in gaming, content creation and virtual reality.

avatar for Frank Soqui

Frank Soqui

GM VR and Gaming, Intel
Frank is a 35 year veteran at Intel;  Diverse set of leadership roles; telecommunications design & marketing, desktop motherboard and systems product marketing, Digital Office marketing, planning, strategy and engineering, communications and embedded platform market enabling covering... Read More →

Friday April 14, 2017 10:55am - 11:25am PDT
HP / Nvidia Theater

12:00pm PDT

The Martian: Examining Human Physical Judgments Across Virtual Gravity Fields

This talk examines how humans adapt to novel physical situations with unknown gravitational acceleration in immersive virtual environments. We designed four virtual reality experiments with different tasks for participants to complete: strike a ball to hit a target, trigger a ball to hit a target, predict the landing location of a projectile, and estimate the flight duration of a projectile. The first two experiments compared human behavior in the virtual environment with real-world performance reported in the literature. The last two experiments aimed to test the human ability to adapt to novel gravity fields by measuring their performance in trajectory prediction and time estimation tasks. The experiment results show that: 1) based on brief observation of a projectile’s initial trajectory, humans are accurate at predicting the landing location even under novel gravity fields, and 2) humans’ time estimation in a familiar earth environment fluctuates around the ground truth flight duration, although the time estimation in unknown gravity fields indicates a bias toward earth’s gravity.

avatar for Siyuan Qi

Siyuan Qi

University of California
Siyuan Qi is a third year Ph.D. student in the Computer Science Department at University of California, Los Angeles. He is currently doing computer vision research in the Center for Vision, Cognition, Learning, and Autonomy advised by Professor Song-Chun Zhu. His research interests... Read More →

Friday April 14, 2017 12:00pm - 12:30pm PDT
IEEE VR Theater

12:15pm PDT

Spatial Computing and Your Body, the Interface
We know that over the next few years daily computing will begin to look very different, but how will it feel? This talk will focus on how new forms of input, specifically hand tracking, will allow for both more subtle and far richer interactions than we’ve ever had with our technology, and at mass consumer scale. Millions of years of evolution have made us masters of navigating and interacting within 3D environments and now, finally, we will be able to interact with virtual objects the way we evolved to interact with the real world. Very quickly we will progress from tapping and swiping on small rectangular glass surfaces to using our whole bodies to interact with spatial interfaces. What can we learn and apply to this new spatial human-computer paradigm from the long histories of 3D disciplines like architecture and industrial design? And what new possibilities will these interfaces afford us? Join us for a discussion of experiments and discoveries made while working with tomorrow's input device, your body.

avatar for Martin Schubert

Martin Schubert

VR Designer & Developer,, Leap Motion
With a background in architecture and spatial studies, Martin designs and develops Leap Motion enabled VR experiences such as Weightless and Geometric which let users reach out and interact with virtual worlds using their bare hands.

Friday April 14, 2017 12:15pm - 1:05pm PDT
HP / Nvidia Theater

12:30pm PDT

Multi-User Redirected Walking in Shared Physical Spaces

As the focus of virtual reality technology is shifting from single-person experiences to multi-user interactions it becomes increasingly important to accommodate multiple co-located users within a shared real-world space. For locomotion and navigation, the introduction of multiple users moving both virtually and physically creates additional challenges related to potential user-on-user collisions. In this work, we focus on defining the extent of these challenges, in order to apply redirected walking to two users immersed in virtual reality experiences within a shared physical tracked space. Using a computer simulation framework, we explore the costs and benefits of splitting available physical space between users versus attempting to algorithmically prevent user-to-user collisions. We also explore fundamental components of collision prevention such as steering the users away from each other, forced stopping, and user re-orientation. Each component was analyzed for the number of potential disruptions to the flow of the virtual experience. We also develop a novel collision prevention algorithm that reduces overall interruptions by 17.6% and collision prevention events by 58.3%. Our results show that sharing space using our collision prevention method is superior to subdividing the tracked space. 

avatar for Mahdi Azmandian

Mahdi Azmandian

University of Southern California
Mahdi Azmandian is Ph.D. candidate at the University of Southern California. Working under the supervision of Dr. Evan Suma Rosenberg at the ICT Mixed Reality Lab, his dissertation is focused on developing a generalized framework for Redirected Walking in immersive virtual environments... Read More →

Friday April 14, 2017 12:30pm - 1:00pm PDT
IEEE VR Theater

12:30pm PDT

The Data Handbook: How to Predict and Harness VR's Potential
avatar for Stephanie Llamas

Stephanie Llamas

Vice President of Research and Strategy, SuperData Research

Friday April 14, 2017 12:30pm - 1:20pm PDT
Unreal Engine Theater

1:15pm PDT

Using Mixed Reality Experiences to Positively Change Human Behavior

In the past few years, advances have been made on how mixed reality humans (MRHs) can be used for interpersonal communication skills training for medical teams; however, little research has looked at how MRHs can influence communication skills during training. One way to influence communication skills is to leverage MRHs as models of communication behavior. We have created multiple mixed reality medical team training exercises designed to impact communication behaviors that are critical for patient safety, and found that MRHs can influence healthcare providers' behavior. This talk will discuss the results from these studies as well as the impact this work has on expanding the boundaries for how VR can be used.

avatar for Andrew Cordar

Andrew Cordar

University of Florida
Andrew Cordar is a PhD candidate in Computer Science from the University of Florida. Andrew's research is in the broad area of virtual humans and mixed/virtual reality. Specifically, Andrew looks at how mixed reality humans can positively influence real people's communication skills... Read More →

Friday April 14, 2017 1:15pm - 1:45pm PDT
IEEE VR Theater

1:15pm PDT

Brand Stories in VR

In this presentation Dario will share what he looks for when his clients come to him to explore the VR road to an audience. It can be exciting and confusing at the same time for all parties involved, from clients to production studios. He'll share examples of Zero Code’s work and their approach,  and where he sees VR going within the advertising world


avatar for Dario Raciti

Dario Raciti

US Director of Zero Code, OMD
Dario has 20+ years of experience in traditional and digital media with a focus on video games and virtual reality.  He’s worked with major brands across every business sector and heads OMD’s Zero Code division - working projects for brands that include Nissan, Pepsi, Gatorade... Read More →

Friday April 14, 2017 1:15pm - 2:05pm PDT
HP / Nvidia Theater

1:45pm PDT

Towards the Creation of a 'Digital You' for Immersive Environments

We have developed a pipeline capable of generating a digital version of a specific person in 20 minutes semi-automatically with no artistic or technical intervention. This 3D construct includes an animatable face, body and fingers. There are numerous commercial and research applications that would benefit from being able to simulate a specific (or recognizable) person in a 3D environment, including social VR, virtual try-on, and digital communication. We discuss the development of this pipeline, its future directions and applications. 

avatar for Ari Shapiro

Ari Shapiro

University of Southern California
Ari Shapiro is a Research Assistant Professor in the Department of Computer Science at the University of Southern California. He heads the Character Animation and Simulation research group at the USC Institute for Creative Technologies, which focuses on interactive behavior, appearance... Read More →

Friday April 14, 2017 1:45pm - 2:15pm PDT
IEEE VR Theater

2:15pm PDT

Accelerating Your VR Applications with VRWorks

Across graphics, audio, video, and physics, the NVIDIA VRWorks suite of technologies helps developers maximize performance and immersion for VR applications. We'll explore the latest features of VRWorks, explain the VR-specific challenges they address, and provide application-level tips and tricks to take full advantage of these features. Special focus will be given to the details and inner workings of our latest VRWorks feature, Lens Matched Shading, along with the latest VRWorks integrations into Unreal Engine and Unity.

avatar for Dave Weinstein

Dave Weinstein

Director for Professional Virtual Reality, NVIDIA
Across graphics, audio, video, and physics, the NVIDIA VRWorks suite of technologies helps developers maximize performance and immersion for VR applications. We'll explore the latest features of VRWorks, explain the VR-specific challenges they address, and provide application-level... Read More →

Friday April 14, 2017 2:15pm - 3:05pm PDT
HP / Nvidia Theater

2:30pm PDT

A Perspective from the Long View: 35 Years in VR

I have been working in VR and interactive 3D for a long time. I have had the pleasure of knowing and working with many of the people that are directly responsible for creating the magic in the world that we live in today. These are the people that started with a virtual blank page and created their own reality. Their vision defined a vector into their future that we have had the privilege of extending into ours. Knowing where this vector started gives us an incredible perspective on where it is today and where it is going. I will describe my personal journey along this vector over the last 35 years, demonstrate a few things I am working on today, and speculate about where this vector into the future may take us.

avatar for David A. Smith

David A. Smith

Wearality Corporation
David A. Smith is a computer scientist and entrepreneur who has focused on interactive 3D and using 3D as a basis for new user environments and entertainment for over thirty five years. His specialty is system design and advanced user interfaces. He is a pioneer in 3D graphics, robotics... Read More →

Friday April 14, 2017 2:30pm - 3:30pm PDT
IEEE VR Theater

3:15pm PDT

VR Cameras A-Z, Presented By Radiant Images
avatar for Michael Mansouri

Michael Mansouri

Co-Founder, Radiant Images
Michael is known as one of the industry’s most knowledgeable, inventive and passionate technicians in 2D, 3D and virtual reality. He is an associate member of the American Society of Cinematographers, nominated by Vilmos Zsigmond, ASC, and Frederic Goodich, ASC. In 2016, Mansouri... Read More →
avatar for Andrew Schwartz

Andrew Schwartz

Head of Mixed Reality, Radiant Images
Andrew Schwartz, is a high level technical creative producer on the bleeding edge of reality. This Wizard started his career in television over 20 years ago as a wunderkind visual effects supervisor on projects for NBC, Sony and Jerry Bruckheimer. He quickly transitioned to film and... Read More →
avatar for Amanda Shelby

Amanda Shelby

Head of VR Production, Radiant Images
Amanda is a Reality TV Director turned Virtual Reality Supervisor. For nearly a decade, she has worked professionally in the entertainment industry. Wearing many hats throughout her career has allowed Amanda to become extremely proficient in key areas of production including, directing... Read More →

Friday April 14, 2017 3:15pm - 4:05pm PDT
HP / Nvidia Theater

3:45pm PDT

Improving Augmented Reality Displays via Deformable Beamsplitters

Focus depth cues, a wide field of view, and ever-higher resolutions all present major hardware design challenges for near-eye displays. Optimizing a design to overcome one of these challenges typically leads to a trade-off in the others. We tackle this problem by introducing an all-in-one solution – a new wide field of view gaze-tracked near-eye display for augmented reality applications. The key component of our solution is the use of a single see-through, varifocal, deformable membrane mirror for each eye reflecting a display. They are controlled by airtight cavities and change the effective focal power to present a virtual image at a target depth plane which is determined by the gaze tracker. The benefits of using the membranes include wide field of view (100° diagonal) and fast depth switching (from 20 cm to infinity within 20 ms). Our subjective experiment verifies the prototype and demonstrates its potential benefits for near-eye see-through displays.

avatar for David Dunn

David Dunn

University of North Carolina at Chapel Hill
After working in VFX and animation for 5 years on such films as Maleficent and Wreck-It Ralph, David set out to make the next Augmented Reality display by returning to school and getting a PhD from UNC-Chapel Hill.  Now in his 3rd year of grad school, he is still pursuing that quest... Read More →

Friday April 14, 2017 3:45pm - 4:15pm PDT
IEEE VR Theater

4:15pm PDT

Prism Aftereffects for Throwing with a Self-Avatar in an Immersive Virtual Environment

The use of first-person self-avatars in immersive virtual environments (VEs) has grown over recent years. It is unknown, however, how visual feedback from a self-avatar influences a user's online actions and subsequent calibration of actions within an immersive VE. The current paper uses a prism throwing adaptation paradigm to test the role of a self-avatar arm or full body on action calibration in a VE. Participants' throwing accuracy to a target on the ground was measured first in a normal viewing environment, then with the visual field rotated clockwise about their vertical axis by 17 degrees (prism simulation), and then again in the normal viewing environment with the prism distortion removed. Participants experienced either no-avatar, a first-person avatar arm and hand, or a first-person full body avatar during the entire experimental session, in a between-subjects manipulation. Results showed similar throwing error and adaptation during the prism exposure for all conditions, but a reduced aftereffect (displacement with respect to the target in the opposite direction of the prism-exposure) when the avatar arm or full body was present. The results are discussed in the context of how an avatar can provide a visual frame of reference to aid in action calibration.

avatar for Bobby Bodenheimer

Bobby Bodenheimer

Vanderbilt University
Bobby Bodenheimer is an Associate Professor of Computer Science at Vanderbilt University. He received the BS, BA, and MS degrees from the University of Tennessee and the PhD from the California Institute of Technology. His research interests lie in the area of virtual reality, with... Read More →

Friday April 14, 2017 4:15pm - 4:45pm PDT
IEEE VR Theater

5:00pm PDT

Notes on Virtual and Augmented Reality

VR and AR hold enormous promises as paradigm-shifting ubiquitous technologies. The investment in these technologies by leading IT companies, as well as the buy-in and general excitement from outside investors, technologists, and content producers has never been more palpable. There are good reasons to be excited about the field. The real question will be if the technologies can add sufficient value to people’s lives to establish themselves as more than just niche products. My path in this presentation will lead from a personal estimation of what matters for adoption of new technologies to important innovations we have witnessed on the road to anywhere/anytime use of immersive technologies. In recent years, one track of research in my lab has been concerned with the simulation of possible future capabilities in AR. With the goal to conduct controlled user studies evaluating technologies that are just not possible yet (such as a truly wide-field-of-view augmented reality display), we turn to high-end VR to simulate, predict, and assess these possible futures. In the far future, when technological hurdles, such as real-time reconstruction of photorealistic environment models, are removed, VR and AR naturally converge. Until then, we have a very interesting playing field full of technological constraints to have fun with.

avatar for Tobias Höllerer

Tobias Höllerer

University of California, Santa Barbara
Tobias Höllerer is Professor of Computer Science at the University of California, Santa Barbara, where he co-directs the Four Eyes Laboratory, conducting research in the four I’s of Imaging, Interaction, and Innovative Interfaces. Dr. Höllerer holds a Diplom in informatics from... Read More →

Friday April 14, 2017 5:00pm - 6:00pm PDT
IEEE VR Theater

5:15pm PDT

The Journey to Enterprise VR/AR Applications, Presented By Inhance
Advances in hardware and computing power now allow experienced developers to cross exciting frontiers and go well beyond VR/AR development for entertainment, into real enterprise applications. Learn how the world of VR/AR itself is being augmented from merely a fascinating novelty, into an industrial utility. Learn how real-time-communications, using all the sensory and interactive power of new devices and platforms, are making the dream of multi-layered, multi-participation communication and collaboration for enterprise VR/AR applications a new reality. Join an international team of renowned innovators from Los-Angeles-based Inhance Digital, including its founder Mazi Farzam (who has been developing alternate-reality solutions for decades) for a discussion about the current state of new possibilities – and perhaps even get a glimpse of their own recent breakthroughs. The VRLA audience will gain a greater understanding of how to leverage the new hardware and software, and how to best prepare for an emerging demand for industrial VR/AR.  

avatar for Maziar Farzam

Maziar Farzam

President, Inhance
Maziar (“Mazi”) Farzam is passionate about helping companies transform complex products, systems and ideas into understandable and compelling stories. His unique blend of experience in engineering and science complements more than 20 years of multimedia programming, development... Read More →

avatar for Bivas Biswas

Bivas Biswas

Technical Director, Inhance
Bivas Biswas has worked as a software engineer for 19 years, and is currently technical director for VR programming at Inhance Digital. He is an Engineering Fellow at the Manpower group and has worked as a computer scientist for US Defense projects. Bivas holds a master’s degree... Read More →
avatar for Catherine Tran

Catherine Tran

Web Developer, Inhance
Already a veteran coder, working as a web developer for Inhance Digital, Catherine “Cat” Tran discovered a passion for functional program design just after college. She attended a well-known, intense coding boot camp and caught the attention of the programming team at Inhance... Read More →
avatar for Ben Zysberg

Ben Zysberg

Software Dept. Head, Inhance
Born in Paris in 1982, the same year Tron was released, Ben Zysberg first discovered computers at age 5; it was an Apple II Plus. He dreamed of making games one day, so learned to code. Ben earned a Master of Science in 2005, with an emphasis on virtual reality and graphical user... Read More →

Friday April 14, 2017 5:15pm - 6:15pm PDT
HP / Nvidia Theater
Saturday, April 15

10:00am PDT

Opening Remarks with Cosmo Scharf
avatar for Cosmo Scharf

Cosmo Scharf

Co-founder, VRLA, Mindshow
Cosmo Scharf co-founded The Virtual Reality Foundation, a non-profit that produces VRLA, the world's largest virtual reality expo, and the Proto Awards, the first award show for VR. He also co-founded Mindshow, a start-up building software for creating stories in VR.

Saturday April 15, 2017 10:00am - 10:25am PDT
HP / Nvidia Theater

10:25am PDT

Women in XR Announcement
avatar for Malia Probst

Malia Probst

Virtual Reality & Augmented Reality Connector, VRScout
avatar for Martina Welkhoff

Martina Welkhoff

Founder-ConveneVR, Jump Canon

Saturday April 15, 2017 10:25am - 10:35am PDT
HP / Nvidia Theater

10:35am PDT

HP & Nvidia Special Announcement
avatar for Rick Champagne

Rick Champagne

Global Media & Entertainment Industry Management, NVIDIA

Saturday April 15, 2017 10:35am - 11:35am PDT
HP / Nvidia Theater

12:15pm PDT

Launching Successful VR and AR Games with Google
Immersive computing (AR and VR) will redefine the way we interact with information and experience the world. That's why Google created Daydream for VR and Tango for AR. This talk will give developers an understanding of the two platforms, discuss opportunities for developers on each, discuss how Google can potentially partner with developers on projects, and most importantly talk about customer discovery of the content once it's been created and approved to be published.

avatar for Michael Almeraris

Michael Almeraris

Global VR/AR Gaming and Store Lead, Google
Michael leads Google's VR/AR Gaming and Partnerships for Daydream and Tango rolling out to digital storefronts. Over his 6-year span at Google, he has also worked on Mobile Partnerships and on the Product team for Mobile Search. Prior to Google, he was in Investment Banking covering... Read More →

Saturday April 15, 2017 12:15pm - 1:05pm PDT
HP / Nvidia Theater

1:15pm PDT

Mixed Reality: stranger things have happened
avatar for Kat Harris

Kat Harris

Technical Evangelist, Microsoft
Kat is a Technical Evangelist with expertise in game, AR/VR/MR development based out of Los Angeles. She is the co-host of ImagineThis, a web series for students to learn about the tech industry, and The Game Dev Show on MSDN’s Channel9 network. Kat was the first woman in the world... Read More →

Saturday April 15, 2017 1:15pm - 2:05pm PDT
HP / Nvidia Theater

1:30pm PDT

2D Screen, the Big Picture

A conversation on how the most important screen in this new virtual world is the 2D one, and how it brings together experiences with audiences, using fundamental techniques and platforms.


avatar for Shaun Novak

Shaun Novak

Executive Director of Production, Machinima
Currently the Executive Director of Production and Head of VR at Machinima Studios, he is a digital media producer with over 16 years’ experience creating content in that space. Prior to Machinima, Shaun worked in game development on the cinematics for AAA franchises, like the Matrix... Read More →

Saturday April 15, 2017 1:30pm - 2:00pm PDT
IEEE VR Theater

2:15pm PDT

Bringing Education Intelligence to the Virtual World
avatar for Nicolette Rankin

Nicolette Rankin

CEO & Founder, Good University
Nicolette Rankin a successful serial entrepreneur in edTech. For the past ten years, she has been building online schools. In 2007, she co-founded Open English, the first school to guarantee fluency in English. During her career, she has raised over $120M in venture capital, serviced... Read More →

Saturday April 15, 2017 2:15pm - 2:45pm PDT
IEEE VR Theater

3:00pm PDT

The Challenge of Bringing the Wide FOV to Life, Presented by StarVR
avatar for Rémi Arnaud

Rémi Arnaud

Chief Architect Officer, Starbreeze Studios
avatar for Emmanuel Marquez

Emmanuel Marquez

CTO, Starbreeze Studios

Saturday April 15, 2017 3:00pm - 3:50pm PDT
IEEE VR Theater

3:30pm PDT

Google Daydream: VR Lessons from 10+ Years as an Executive Producer in Game Development
A seasoned games producer looks back on the lessons that have served him well in his new position with Google Daydream. Focusing on his involvement with Bioshock, Guilty Party, and Avengers Initiative, Jonathan Krusell (AKA THE KRUSE IS LOOSE) has put the skills accrued on these projects to work at Mindshow, Wideload Games, Disney Interactive and, of course, Google.

avatar for Jonathan Krusell

Jonathan Krusell

Google Daydream
Telling stories to the masses and a select few at bedtime; producing @GoogleVR, early @MindshowVR, directed @WideloadGames, directed @DisneyInteract

Saturday April 15, 2017 3:30pm - 4:20pm PDT
HP / Nvidia Theater

4:30pm PDT

Inducing Emotional and Cognitive States in VR, Presented by Liminal VR
Virtual reality is now undoubtedly the most advanced medium to induce and augment emotional and cognitive states in people. The Liminal team will be discussing their journey investigating the intersection between neuroscience, psychology and fields as diverse as architecture, music, cinema and game design to inform the development of novel and deeply moving virtual reality experiences. Liminal will also be debuting a sneak peak of their upcoming platform and announcing an exciting new partnership program.

avatar for Nick Busietta

Nick Busietta

Managing Director, Liminal VR
Nick is a psychology graduate, former major projects IT lawyer and Liminal’s co-founder. He is obsessed with the idea that the interface of virtual reality with neuroscience is a natural progression for human psychology. Nick is committed to implementing this idea to develop a consumer... Read More →
avatar for Damian Moratti

Damian Moratti

CEO, Liminal VR
Damian is a tech entrepreneur with a lifelong passion for psychology and cognitive science. As the co-founder and CEO of Liminal, Damian has been a driving force in the evolution and development of consumer psychological applications for virtual reality. Damian’s focus for the past... Read More →
avatar for Lachlan Sleight

Lachlan Sleight

CTO, Liminal VR
Lachlan is Liminal’s resident virtual reality evangelist, lead developer and CTO. With extensive experience in developing interactive immersive media and a solid grasp of industry trends in virtual reality, Lachlan is committed to providing tailored, relevant and beautiful experiences... Read More →

Saturday April 15, 2017 4:30pm - 5:20pm PDT
HP / Nvidia Theater

5:30pm PDT

How VR Entertainment Will Finally Take Off, Presented by Inception VR
avatar for David Neyman

David Neyman

VR Content Development, Inception
David Neyman is the VP of Content Development of Inception. Inception is fast becoming the leading 360 & VR destination of choice for premium content for millennials. Inception launched in October 2016, with apps on Oculus Rift, Samsung Gear, iOS, Android, Google Daydream and HTC... Read More →

Saturday April 15, 2017 5:30pm - 5:55pm PDT
Unreal Engine Theater

5:30pm PDT

Intro to Exponential Thinking: Progress at the Edge of Possible
Humanity has seen more progress in science and technology in the last 40 years than the previous 4000. Within the last generation, we have discovered the role that exponential growth plays in driving technology forward. Understand how an exponentials framework can guide us in navigating the uncertainty in today's world. 

avatar for Aaron Frank

Aaron Frank

Principal Faculty at Singularity University, Singularity University
Aaron Frank is a writer and speaker serving as Principal Faculty at Singularity University, headquartered at NASA Research Park in California. As a writer, his articles on Virtual Reality have appeared in Vice's Motherboard and Venturebeat. As a Speaker, Aaron has lectured for audiences... Read More →

Saturday April 15, 2017 5:30pm - 6:20pm PDT
HP / Nvidia Theater