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Panel [clear filter]
Friday, April 14
 

1:30pm

VC & Early Stage Company Pitch Workshop/Q&A, Presented By Latham & Watkins
VRLA welcomes early-stage founders to deliver 90-second pitches or questions about the startup process to our assembled panel of legal and VC experts. Submit your question or pitch in advance at https://goo.gl/forms/ryxQ9TUr2Zx5AeKE3.

Moderators
avatar for David Ajalat

David Ajalat

Associate, Latham & Watkins
David Ajalat is an associate in the Corporate Department of the Century City office of Latham & Watkins. His practice focuses on representing emerging companies, entrepreneurs, and venture capital and private equity funds in a broad range of industries, including software, digital... Read More →

Speakers
avatar for Peter Liu

Peter Liu

Vice President, Pritzker Group Venture Capital
Since joining Pritzker Group Venture Capital as an Associate in 2012, Peter has been involved in over 25 early and growth stage technology investments, representing over $120M in deployed capital. Peter is responsible for sourcing Series A/B investments and providing diligence and... Read More →
avatar for Anarghya Vardhana

Anarghya Vardhana

Senior Associate, Maveron
As a Senior Associate at Maveron, Ms. Vardhana brings her passion for the intersection of cutting edge technologies like artificial intelligence to existing mass consumer experiences, identifying these opportunities in the Bay Area and beyond. Within the Maveron portfolio, Anarghya... Read More →
avatar for Kevin Zhang

Kevin Zhang

Partner, Upfront Ventures
Kevin Zhang is a Principal at Upfront Ventures, where he focuses on emerging technologies in gaming, VR/AR, healthcare and food/agriculture.  He led Upfront's first VR investment in VREAL, a native VR live streaming platform. Prior to Upfront, he worked at The Boston Consulting Group... Read More →


Friday April 14, 2017 1:30pm - 2:20pm
Unreal Engine Theater

2:30pm

Colliding Worlds: How VR, AR, & MR Are Driving True Pipeline Convergence, Presented by Foundry
With the rise of VR, MR and AR, content creators are taking viewers to places no other medium can come close to. In 2016, we saw an explosive amount of content released for games, film and interactive experiences.Today, we’re starting to see these experiences crossover with existing mediums. Films are now being released with an accompanying VR experience, such as The John Wick Chronicles released on Steam, shortly after the John Wick: Chapter 2 film opened in theatres in early 2017.
Join us as some of the hottest VR companies today discuss and debate how VR is speeding up pipeline convergence across film, games, advertising and other industries.

Moderators
avatar for Mariana Acuna

Mariana Acuna

VR consultant, The Foundry
Mariana Acuna is a VR consultant for Foundry. Her focus for the last three years has been specializing in virtual reality post-production workflows, where she was instrumental in the launches of ExploreVR —a hub for sharing industry insight, practical tips and the latest trends... Read More →

Speakers
avatar for David Chontos

David Chontos

Director of VR, Psyop
"As a Director for Psyop since 2006, David has worked on a great deal of successful projects such as Coca-Cola’s iconic commercial “Happiness Factory” which helped earn Psyop numerous industry awards including the Cannes Silver Film Lion, Gold and Silver Clios and a BDA Gold... Read More →
avatar for Jordan Reece Halsey

Jordan Reece Halsey

Technical Director, VR Playhouse
Jordan Reese Halsey is a Los Angeles based video artist and the technical director for VR Playhouse. There, he has designed and created virtual reality experiences for Time Life, Honda, Boost Mobile, Four Seasons and many others. Jordan is an expert in projection mapping and has worked... Read More →
avatar for Glenn Snyder

Glenn Snyder

Co-Founder, Master of Shapes
"Fueled by Soylent, Dr. Gray (better known as Glenn Snyder) is obsessed with conquering logic with code. After recreating Tetris in True Basic at 14, Glenn moved on to study the use of programming to create art as a visual effects major at the Savannah College of Art and Design. His... Read More →
avatar for Cosku Turhan

Cosku Turhan

Lighting and Compositing Supervisor, Magnopus
Cosku Turhan is a filmmaker/visual effects supervisor with over twelve years of experience in the Hollywood film industry. Born in Ankara, Turkey, his talent for visual arts can be traced back to the drawings and animations he did of Disney characters when he was eight years old... Read More →


Friday April 14, 2017 2:30pm - 3:20pm
Unreal Engine Theater

3:30pm

Bringing Together the Pieces of Wonder Buffalo: How Artistry and Technology Connect Users to Socially Aware Storytelling Presented by Technicolor
Hear from creators and contributors to Wonder Buffalo as they discuss how an empowering story touching on themes of bullying, body image issues, and cultural differences inspired the creation of an interactive, room scale VR experience. Learn why they decided to take a mixed-media approach, melding photogrammetry, animation and immersive sound to connect users to the protagonist and her journey.

Speakers
avatar for Christine 	Berg

Christine Berg

Writer/Director
Christine was born in Thailand, an army brat, and a veteran serving eight years as a Russian linguist and Blackhawk helicopter crewmember "Wonder Buffalo" was developed with her partner Simon Shterenberg at the Writers Guild Foundation’s Veterans Writing Program. Recently, Netflix... Read More →
avatar for Brian Frager

Brian Frager

Lead Experience Producer, Technicolor Experience Center
A specialist in the emerging worlds of interactive storytelling and 3D interface design, Brian bridges the technical and creative elements through a diverse background in film production, coding and game engine development. He has created cutting-edge virtual reality experiences for... Read More →
avatar for Scott Gershin

Scott Gershin

Creative Director/Director of Sound Editorial/Sound Designer & Mixer, The Sound Lab at Technicolor ,
"Scott Gershin, Director of Sound Editorial at the Sound Lab at Technicolor, has taken audiences on immersive journeys for nearly three decades, providing sound services on films such as Nightcrawler, Pacific Rim, Hellboy 2, Team America, Shrek and American Beauty. His work can be... Read More →
avatar for Rainer Gombos

Rainer Gombos

CEO, REALTRA
Rainer Gombos, an Emmy-winning Visual Effects Supervisor and Creative Director, is the founder of REALTRA, a cutting-edge production company specializing in immersive, volumetric virtual reality. Rainer won an Emmy Award for Best Visual Effects for his work as VFX Supervisor on the... Read More →


Friday April 14, 2017 3:30pm - 4:20pm
Unreal Engine Theater

4:30pm

Location-Based Entertainment

Immersive technologies are showing up in out of home venues around the world. In this panel we'll discuss the advantages, challenges and business models afforded by AR and VR in amusement parks, movie theaters and family entertainment centers. 


Moderators
avatar for Brad Herman

Brad Herman

Co-Founder, CTO, Spaces
As co-founder of SPACES, Brad builds on a career that spans visual effects, animation and virtual reality. Most recently, Brad was the head of DreamLab at DreamWorks Animation, where he developed mobile, immersive and interactive experiences that combined the latest technology with... Read More →

Speakers
avatar for James Jensen

James Jensen

Co-Founder & Chief Visionary Officer, Void
James Jensen is the co-founder and Chief Visionary Officer of THE VOID, the critically acclaimed immersive entertainment company. For more than two decades, James has worked in illustration, design and interactive media for companies and clients including Sony Entertainment, Dreamworks... Read More →
avatar for Yoni Koenig

Yoni Koenig

Co-Founder, Exit Reality
Yehonatan “Yoni” Koenig is the co-founder and chief driving force behind Exit Reality, a San Francisco upstart bringing virtual reality experiences to the masses through mobile VR trucks and cube installations. An award-winning creative technology innovator with 20 years digital production experience, Yoni has led product teams for Electronic Arts, Microsoft, Sony... Read More →
avatar for Mark Mine

Mark Mine

Executive Creative Technology, Walt Disney Imagineering
Mark Mine is a creative technology executive for Walt Disney Imagineering. In his role, Mark is responsible for directing and coordinating the development and integration of real-time and pre-rendered computer graphics technologies and techniques into the WDI design process. Mark... Read More →
avatar for Yukiharu Tomita

Yukiharu Tomita

COO, Meleap inc.
meleap inc. is an augmented reality entertainment start up founded in 2014 in Tokyo Japan. meleap has developed HADO, a combination motion sensor, smartphone and AR tracking solution for location-based entertainment centers. HADO is deployed in 60+ venues across 6 countries... Read More →


Friday April 14, 2017 4:30pm - 5:20pm
Unreal Engine Theater

5:30pm

Shooting VR for Post, Presented by ICG
Moderators
avatar for Michael Chambliss

Michael Chambliss

Technologist, International Cinematographers Guild (ICG)
In live VR production, “fixing it in post” takes on a whole new dimension, impacting both the creative and technical decisions made on set. How does the cinematographer collaborate with the director to design shots and block action with the strengths and drawbacks of stitching... Read More →

Speakers
avatar for Dane Brehm

Dane Brehm

Digital Imaging Technician
Dane has been trailblazing live action acquisition and workflows since 2003. His unique perspective on the director of photography’s needs has helped him solve a wide range of workflow challenges on productions using modern array cameras. His VR clients include Alcatel, Golden State... Read More →
avatar for Andrew Cochrane

Andrew Cochrane

Director / Technical Supervisor
Andrew Cochrane is a director working in interactive and immersive mediums such as virtual and augmented reality, installations, live events and mobile and web apps. Many of his recent projects were through Mirada’s exciting digital/interactive group, and focused on combining the... Read More →
avatar for Eve Cohen

Eve Cohen

Director of Photography
Eve M. Cohen is a director of photography whose work ranges from independent feature films to television series, documentaries and cinematic virtual reality. Her most well-known cinematic virtual reality project “The Visitor” (dir. James Kaelan, 2015) premiered at Slamdance and... Read More →
avatar for Evan Pesses

Evan Pesses

Cinematographer
The Astronauts Guild partner Evan Pesses is an advanced technology cinematographer focusing on virtual reality. Evan’s VR credits include branded content for Chevy, NFL, Intel, and Kawasaki along with numerous concerts, experiential shorts and music videos. Evan also shoots traditional... Read More →
avatar for Andrew Shulkind

Andrew Shulkind

DIRECTOR OF PHOTOGRAPHY, TECHNOLOGIST
Andrew Shulkind is an award-winning cinematographer known as much for his seamless integration of visual effects and innovative technologies as for his refined and painterly use of lighting.  Until 2014, Andrew worked solely in feature film and broadcast advertising for studios and... Read More →


Friday April 14, 2017 5:30pm - 6:30pm
Unreal Engine Theater
 
Saturday, April 15
 

12:30pm

VR Game Development: Developer Diary, Presented by First Contact, HTC, and Dell
Join First Contact Entertainment on a journey through development and release of their debut VR game, ROM: Extraction. Learn how VR developers and hardware partners can support each other, leveraging advanced VR game design techniques and custom technology to push the industry forward. Lastly, get a sneak peek at what's next for futuristic VR tech--from state-of-the-art VR hardware, to mixed reality and ultra-realism.

Moderators
avatar for Adam Orth

Adam Orth

Creative Strategist, First Contact
Adam Orth is a creative director, game/experience designer, storyteller, writer and musician passionate about creating immersive, interactive digital entertainment. Adam has held high-level creative positions at Microsoft, LucasArts, Electronic Arts, Sony Computer Entertainment, PopCap... Read More →

Speakers
avatar for Hess Barber

Hess Barber

President, First Contact
Hess has over 22 years of experience in the Game Industry starting at Melbourne House back in 1994.  He was previously the Creative Producer at Starbreeze LA working on various VR titles.  Hess has recently formed a new company with his experienced team, First Contact Entertainment... Read More →
avatar for Bill Buckley

Bill Buckley

Animation Director, First Contact
Bill Buckley has been working as a developer in the video game industry for over ten years. His roles have included Senior Animator, Story Artist, writer, Digital Cinematographer, Concept Artist and currently, Animation Director with First Contact Entertainment. He has worked on popular... Read More →
avatar for Aaron Kaminer

Aaron Kaminer

Art Director, First Contact
Aaron Kaminer is a seasoned game developer with over 10 years of production experience in the game industry. He was previously the Art Director at Starbreeze LA working on various VR titles. He has worked on several popular franchises such as Call Of Duty, Halo, John Wick and The... Read More →
avatar for JB McRee

JB McRee

Senior Manager, Product and Developer Marketing, HTC VIVE
JB McRee is the Senior Manager of Product and Developer Marketing for HTC VIVE. While primarily working with the developer community to evangelize unique stories about HTC VIVE and VIVE Tracker, JB’s efforts impact all aspects of HTC VIVE–including VR content, developer and partner... Read More →
avatar for Wei Qiao

Wei Qiao

CTO, First Contact
Wei Qiao is the CTO at First Contact Entertainment. He is a veteran video game and VFX developer, and a published author in computer graphics research. His professional and academic experience heavily involves innovative use of modern graphics hardware to achieve the best visual experience... Read More →
avatar for Gary Radburn

Gary Radburn

Director, Virtual and Augmented Reality, Dell Inc.
Gary Radburn is the Director of Consumer and Commercial VR/AR globally at Dell Inc. As part of his role, he manages the team charged with developing and delivering VR/AR technology, works closely with Dell customers on VR/AR deployments and founded Dell’s VR Centers of Excellence... Read More →


Saturday April 15, 2017 12:30pm - 1:20pm
Unreal Engine Theater

1:30pm

Robo Recall: An Epic Journey in VR, Presented by Unreal Engine
Epic Games' developers will host a postmortem on the recently launched Robo Recall, the critically-acclaimed VR shooter hailed for its arcade action and creative combat using Oculus Touch. Hear war stories on its evolution from Bullet Train demo to a fully-featured Unreal Engine 4 game complete with full source mod support, all released for free to the community.

Moderators
avatar for Dana Cowley

Dana Cowley

Senior Marketing Manager, Epic Games
Dana Cowley is a 17-year veteran of the games industry and the senior marketing manager at Epic Games, where she helps drive global marketing for Unreal Engine technology and Robo Recall. Over the past decade at Epic, Dana has worked on numerous game franchises and tech demos, from... Read More →

Speakers
avatar for Evan Champlin

Evan Champlin

Senior VR Designer, Epic Games
Evan Champlin is a Senior VR Designer at Epic Games Seattle. Evan joined Epic last year to take part in the design and creation of Robo Recall. His responsibilities on the project included mission scripting and level design. With nearly 15 years in the industry, Evan is an experienced... Read More →
avatar for Jeff Farris

Jeff Farris

Technical Lead, Epic Games
Jeff Farris is a 17-year veteran of the game industry, a Senior Programmer at Epic Games, and the Technical Lead on Robo Recall. He has been with Epic for the past 11 years, working on both the Unreal Engine and Epic's internal game teams including Gears of War, Unreal Tournament... Read More →
avatar for Pete Hayes

Pete Hayes

Senior Artist, Epic Games
Pete Hayes has over 25 years experience in the digital arts, the first 10 in corporate design, marketing and web development. He has been with Epic for over 13 years, specializing in mechanical modeling and design working on the Gears of War trilogy, Unreal Championship 2, Unreal... Read More →
avatar for Tommy Jacob

Tommy Jacob

VR Producer, Epic Games
During his time with Epic, Tommy has focused much of his efforts working in VR as the Producer on Bullet Train and Robo Recall. Prior to joining Epic he worked for Ubisoft and EA on franchises such as Ghost Recon, Rainbow Six, Far Cry, Madden and NCAA Football, to name a few. As a... Read More →
avatar for Seth Weedin

Seth Weedin

Audio and Gameplay Programmer, Epic Games
Seth is the Technical Sound Designer at Epic Games. After graduating from DigiPen Institute of Technology in 2016 with a strong senior VR project, he joined up with Epic near the beginning of Robo Recall’s development. His responsibilities for Robo Recall included scripting gameplay... Read More →


Saturday April 15, 2017 1:30pm - 2:20pm
Unreal Engine Theater

2:30pm

Gearing Up for VR, Presented by HP
VR content creation and consumption require a multitude of advanced technologies working together seamlessly to enable fully immersive, life-like virtual experiences for today and into the future. Join HP and NVIDIA with special guests to learn about the latest technological innovations designed specifically with VR in mind.

Moderators
avatar for Monica Wasiljew

Monica Wasiljew

Head of Marketing for Immersive Computing, HP
Monica Wasiljew is the head of marketing for Immersive Computing at HP Inc, overseeing the marketing for immersive technology at HP including 3D scanning and VR. Previously, she worked on the marketing strategy for the OMEN gaming brand. Because of her thirst for learning, Monica... Read More →

Speakers
avatar for Jad Boniface

Jad Boniface

Director of Developer Relations, HTC
avatar for Stuart English

Stuart English

Head of Worldwide Sales for VR Capture, Nokia Technologies
Head of Worldwide Sales for VR Capture at Nokia Technologies, Stuart has been at the forefront of digital imaging technologies.    At Panasonic he was responsible for the US launch of solid-state Electronic News Gathering and HD Cinema production cameras, and he was an original... Read More →
avatar for Marcie Jastrow

Marcie Jastrow

SVP Immersive Media, Technicolor
Marcie Jastrow is an industry veteran with over 20 years in the Entertainment business. Currently the SVP of Immersive Media at Technicolor, Marcie is the head of the Technicolor Experience Center, a space dedicated to bringing partners together across the VR/AR space to ignite powerful... Read More →
avatar for Dave Weinstein

Dave Weinstein

Director for Professional Virtual Reality, NVIDIA
Across graphics, audio, video, and physics, the NVIDIA VRWorks suite of technologies helps developers maximize performance and immersion for VR applications. We'll explore the latest features of VRWorks, explain the VR-specific challenges they address, and provide application-level... Read More →


Saturday April 15, 2017 2:30pm - 3:20pm
HP / Nvidia Theater

2:30pm

VR & Immersive Content - Insight & Debate from World Leading Creators, Presented by Blend Media

Hear from some of the industry's leading creators of VR and immersive experiences as they discuss and debate:

  • -  Which brands are using VR or immersion in the right way, and why

  • -  The choices and challenges of creating for headset vs. mobile

  • -  How to approach the topic of ROI and the new tools and metrics now

    available

  • -  The best way to brief a VR or immersive experience

  • -  What trends and technologies in the sector they think will have the

    biggest impact on reach and engagement 


Moderators
avatar for Damian Collier

Damian Collier

CEO & Founder, Blend Media
Damian Collier is a social video entrepreneur and the Founder/CEO of Blend Media. Collier’s mission is to make the creation of immersive content experiences easy for brands, agencies and publishers and has worked with clients including The LADBible, Google, McCann and Framestore... Read More →

Speakers
avatar for Austin Mace

Austin Mace

Chief Creative Officer, SubVRsive
Austin Mace is the CCO and co-founder of SubVRsive and is passionate about creating captivating virtual reality experiences for forward-thinking brands, agencies, and clients. Within months of founding SubVRsive, Austin led the team to its first Emmy nomination for their work with... Read More →
avatar for Ryan Moore

Ryan Moore

CEO, Experience360°
'Ryan Moore, Founder and CEO of Experience 360°, an LA-based Virtual Reality (VR) Experience Design Studio, has been creating next-generation 360° experiences since 2015. In just two years since the studio’s inception, Ryan and his brilliant team have captured and produced compelling... Read More →
avatar for Sol Rogers

Sol Rogers

CEO & Founder, REWIND
Founder and CEO of REWIND, the immersive content production agency behind award-winning work such as BBC Home - A VR Spacewalk, and acclaimed launch title Project Falcon for the FOVE eye-tracking VR headset. By delivering immersive experiences for the world's largest studios, agencies... Read More →
avatar for Alan Smithson

Alan Smithson

CEO, MetaVRse
Alan Smithson is an entrepreneur and investor who has always been on the cutting edge of emerging technologies. After graduating from University of Guelph with a Molecular Biology degree, Alan realized technology and music were his passions leading to the creation of the EMULATOR... Read More →


Saturday April 15, 2017 2:30pm - 3:20pm
Unreal Engine Theater

3:30pm

VR and the Evolution of Entertainment
Join us for a very special VRLA panel where we explore how the emergence of VR is changing the entertainment landscape, the nature of storytelling, and the ability to engage audiences. We will explore the archetype of VR in entertainment and its effect on the outlooks of four top-tier content creators across digital media, film and television, gaming, and 360 video. Then, we'll dig into the reality of VR - it's potential, effectiveness, and challenges as a viable business, evolving technology, and creative medium. You won't want to miss this first-of-its-kind panel at VRLA

Moderators
avatar for Avi Gandhi

Avi Gandhi

Co-Founder, AirShareVR
Avi Gandhi, a Forbes 30 Under 30 recipient, is currently co-founder and CEO at AirShareVR. Previously, as an Agent in the Digital department at WME|IMG, he was responsible for identifying and developing new business opportunities at the intersection of tech and entertainment for the... Read More →

Speakers
avatar for Cortney Harding

Cortney Harding

Professor, VR consultant, Author, NYU
Cortney Harding is a professor, author, and consultant working at the intersection of music and virtual reality. Harding works withtechnology companies to partner with musicians and labels to create immersive, groundbreaking virtual reality content. Her knowledge of both the music... Read More →
avatar for James Iliff

James Iliff

Chief Creative Officer, Survios
James Iliff is Co-founder and Chief Creative Officer of Survios, a virtual reality startup focusing on engaging games and immersive technology. Iliff is a virtual reality designer with a background in VR headsets and motion capture installations, working in the areas of avatar embodiment... Read More →
avatar for Tye Sheridan

Tye Sheridan

Co-Founder, Aether, Inc.
Tye Sheridan (born November 11, 1996) is an American actor. Sheridan made his feature film debut in Terrence Malick's experimental drama film The Tree of Life (2011) and had his first leading role in Jeff Nichols's film Mud (2012). He also co-starred in David Gordon Green's drama... Read More →
avatar for April Warren

April Warren

Virtual Production Supervisor
April Warren is a virtual production supervisor, VR developer, puppeteer, and actress with over ten years experience working in film, television, commercials, video games, theme parks, and theatre. April specializes in using cutting edge technology to craft and tell stories in new... Read More →


Saturday April 15, 2017 3:30pm - 4:20pm
Unreal Engine Theater

4:30pm

From VFX to VR: How to transition! Presented By Cinefex
VFX to VR -- 360° Video/ Game Engine -- The Similarities, The Differences

Moderators
avatar for Bernice Howes

Bernice Howes

VFX Producer
Bernice began her career at The American Film Institute in Los Angeles and landed on such shows as the Emmy-winning hit series, thirtysomething. She has been producing visual effects for film and television for over twenty years and won an Emmy for her producing work on National Geographic’s... Read More →

Speakers
avatar for emily cooper

emily cooper

Producer & Director, Holor Media
Emily Cooper got her start in virtual reality at Robert Stromberg's The Virtual Reality Company as their first outside hire. During her time at VRC, Emily focused on live action Virtual Reality. She worked with multiple Grammy Award winning artists, olympic athletes, and notable studios... Read More →
avatar for Ben Grossmann

Ben Grossmann

Co-Founder & CEO, Magnopus
Ben Grossmann is co-founder of Magnopus, a VR content & technology company of more than 60 artists and engineers in Los Angeles. He is an Oscar-winning and Emmy Award-winning visual effects supervisor on feature films where his virtual production techniques have dovetailed into leadership... Read More →
avatar for Aruna Inversin

Aruna Inversin

Creative Director & VFX Supervisor, Digital Domain
Aruna Inversin has been with Digital Domain for over a decade, and has been working in the visual effects industry for more than 20 years. Working around the world starting in Northern California, British Columbia, and Australia he is currently based in Los Angeles. His experience... Read More →
avatar for Sam Macaroni

Sam Macaroni

Director, Thundership
Prior to founding Thundership, Sam Macaroni was an Executive Producer/Director at The Walt Disney Company. He has written and directed successful branded entertainment campaigns for M&M’s, Windex, AT&T, Canon, JCPenney, Hot Wheels, Sony Pictures, Pepsi, Disney, the NFL, and many... Read More →


Saturday April 15, 2017 4:30pm - 5:20pm
Unreal Engine Theater

6:00pm

Immersive Audio for VR Workflow, Presented by DTS

In the emerging field of AR/VR both the tools and techniques for creating content are still in a nascent state. Ways of thinking through the creative process and applications workflows are surfacing and evolving in real-time with new product development, making this a very exciting time to be a content creator (and a content consumer) but also includes potential gaps and problems as standard best practices are only developing.

Join our panel of audio experts who together, make up some of the biggest names in the industry!

This panel features a selection of some of the most experienced sound designers and mixers in 360 video productions today. During our session, learn answers to questions such as:

• How should I approach audio for VR and when does it take place during the production timeline?

• How do I lobby effectively for audio in a typical production?

• What are the best audio production workflows for VR today? What works? What doesn’t work, and why?

• What features are needed in today’s audio production tools for VR?

• Are we ready for some content basic workflow and distribution standardization?


This panel is guaranteed to be both educational and fun and will be of interest for emerging and seasoned VR audio mixers as well as audio engineers who are just interested in picking up some new tools for their toolkit along the way.

Moderators
avatar for Martin Walsh

Martin Walsh

VP of R&D, DTS Inc.
Martin Walsh received a PhD in spatial audio from Trinity College Dublin in 1996. From there he joined Crystal River Engineering (later Aureal Semiconductor), where he co-developed one of the first industry standard positional 3D audio APIs for VR and gaming. In 2008 Dr. Walsh joined... Read More →

Speakers
avatar for Joel Douek

Joel Douek

Co-Founder, ECCO VR
ECCO VR co-founder Joel Douek is an award winning composer and sound designer whose work has brought many top Virtual Reality experiences to life, as well as numerous BAFTA and EMMY-winning productions.  Born in London, England, Joel draws heavily on his background in music and... Read More →
avatar for Tim Gedemer

Tim Gedemer

President and CEO, Source Sound
Tim Gedemer is President and CEO of Source Sound, Inc., a premier audio design and mixing group based in Los Angeles. He is a 28 year, award-winning veteran of the Hollywood feature film audio post production community. Under his direction, Source Sound has become the premier audio... Read More →
avatar for Sally-Anne Kellaway

Sally-Anne Kellaway

Creative Director, Ossic
Sally-anne Kellaway is the Creative Director at Ossic, and is the biggest technical audio nerd you’ll ever meet. This brings together some of Sal’s favorite things - daydreaming, evangelizing cool things, organizing things and Audio Design for VR. Sal is still riding the VR hype... Read More →


Saturday April 15, 2017 6:00pm - 7:00pm
Unreal Engine Theater