We have developed a pipeline capable of generating a digital version of a specific person in 20 minutes semi-automatically with no artistic or technical intervention. This 3D construct includes an animatable face, body and fingers. There are numerous commercial and research applications that would benefit from being able to simulate a specific (or recognizable) person in a 3D environment, including social VR, virtual try-on, and digital communication. We discuss the development of this pipeline, its future directions and applications.