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Saturday, April 15 • 6:00pm - 7:00pm
Immersive Audio for VR Workflow, Presented by DTS

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In the emerging field of AR/VR both the tools and techniques for creating content are still in a nascent state. Ways of thinking through the creative process and applications workflows are surfacing and evolving in real-time with new product development, making this a very exciting time to be a content creator (and a content consumer) but also includes potential gaps and problems as standard best practices are only developing.

Join our panel of audio experts who together, make up some of the biggest names in the industry!

This panel features a selection of some of the most experienced sound designers and mixers in 360 video productions today. During our session, learn answers to questions such as:

• How should I approach audio for VR and when does it take place during the production timeline?

• How do I lobby effectively for audio in a typical production?

• What are the best audio production workflows for VR today? What works? What doesn’t work, and why?

• What features are needed in today’s audio production tools for VR?

• Are we ready for some content basic workflow and distribution standardization?


This panel is guaranteed to be both educational and fun and will be of interest for emerging and seasoned VR audio mixers as well as audio engineers who are just interested in picking up some new tools for their toolkit along the way.

Moderators
avatar for Martin Walsh

Martin Walsh

VP of R&D, DTS Inc.
Martin Walsh received a PhD in spatial audio from Trinity College Dublin in 1996. From there he joined Crystal River Engineering (later Aureal Semiconductor), where he co-developed one of the first industry standard positional 3D audio APIs for VR and gaming. In 2008 Dr. Walsh joined DTS where he now holds the position of VP, R&D for spatial audio post processing research. His duties include leading development of all spatial audio associated... Read More →

Speakers
avatar for Joel Douek

Joel Douek

Co-Founder, ECCO VR
ECCO VR co-founder Joel Douek is an award winning composer and sound designer whose work has brought many top Virtual Reality experiences to life, as well as numerous BAFTA and EMMY-winning productions. Born in London, England, Joel draws heavily on his background in music and neuroscience to guide & innovate the use of sound to bring meaning, realism and emotion to the world of VR. He regularly speaks on panels & workshops such as... Read More →
avatar for Tim Gedemer

Tim Gedemer

President and CEO, Source Sound
Tim Gedemer is President and CEO of Source Sound, Inc., a premier audio design and mixing group based in Los Angeles. He is a 28 year, award-winning veteran of the Hollywood feature film audio post production community. Under his direction, Source Sound has become the premier audio finishing provider to Warner Brothers, Universal and Fox Feature Film Marketing groups. Partnering with game audio legend Charles Deenen in 2012, “Source Sound... Read More →
avatar for Sally-Anne Kellaway

Sally-Anne Kellaway

Creative Director, Ossic
Sally-anne Kellaway is the Creative Director at Ossic, and is the biggest technical audio nerd you’ll ever meet. This brings together some of Sal’s favorite things - daydreaming, evangelizing cool things, organizing things and Audio Design for VR. Sal is still riding the VR hype train because she believes VR is the future of entertainment, or the world in general. Sal is enabling this future by founding the Virtual Reality Content... Read More →


Saturday April 15, 2017 6:00pm - 7:00pm
Unreal Engine Theater

Attendees (67)