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Friday, April 14 • 12:15pm - 1:05pm
Spatial Computing and Your Body, the Interface

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We know that over the next few years daily computing will begin to look very different, but how will it feel? This talk will focus on how new forms of input, specifically hand tracking, will allow for both more subtle and far richer interactions than we’ve ever had with our technology, and at mass consumer scale. Millions of years of evolution have made us masters of navigating and interacting within 3D environments and now, finally, we will be able to interact with virtual objects the way we evolved to interact with the real world. Very quickly we will progress from tapping and swiping on small rectangular glass surfaces to using our whole bodies to interact with spatial interfaces. What can we learn and apply to this new spatial human-computer paradigm from the long histories of 3D disciplines like architecture and industrial design? And what new possibilities will these interfaces afford us? Join us for a discussion of experiments and discoveries made while working with tomorrow's input device, your body.

avatar for Martin Schubert

Martin Schubert

VR Designer & Developer,, Leap Motion
With a background in architecture and spatial studies, Martin designs and develops Leap Motion enabled VR experiences such as Weightless and Geometric which let users reach out and interact with virtual worlds using their bare hands.

Friday April 14, 2017 12:15pm - 1:05pm PDT
HP / Nvidia Theater