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Friday, April 14 • 5:30pm - 6:30pm
Shooting VR for Post, Presented by ICG

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avatar for Michael Chambliss

Michael Chambliss

Technologist, International Cinematographers Guild (ICG)
In live VR production, “fixing it in post” takes on a whole new dimension, impacting both the creative and technical decisions made on set. How does the cinematographer collaborate with the director to design shots and block action with the strengths and drawbacks of stitching... Read More →

avatar for Dane Brehm

Dane Brehm

Digital Imaging Technician
Dane has been trailblazing live action acquisition and workflows since 2003. His unique perspective on the director of photography’s needs has helped him solve a wide range of workflow challenges on productions using modern array cameras. His VR clients include Alcatel, Golden State... Read More →
avatar for Andrew Cochrane

Andrew Cochrane

Director / Technical Supervisor
Andrew Cochrane is a director working in interactive and immersive mediums such as virtual and augmented reality, installations, live events and mobile and web apps. Many of his recent projects were through Mirada’s exciting digital/interactive group, and focused on combining the... Read More →
avatar for Eve Cohen

Eve Cohen

Director of Photography
Eve M. Cohen is a director of photography whose work ranges from independent feature films to television series, documentaries and cinematic virtual reality. Her most well-known cinematic virtual reality project “The Visitor” (dir. James Kaelan, 2015) premiered at Slamdance and... Read More →
avatar for Evan Pesses

Evan Pesses

The Astronauts Guild partner Evan Pesses is an advanced technology cinematographer focusing on virtual reality. Evan’s VR credits include branded content for Chevy, NFL, Intel, and Kawasaki along with numerous concerts, experiential shorts and music videos. Evan also shoots traditional... Read More →
avatar for Andrew Shulkind

Andrew Shulkind

Andrew Shulkind is an award-winning cinematographer known as much for his seamless integration of visual effects and innovative technologies as for his refined and painterly use of lighting.  Until 2014, Andrew worked solely in feature film and broadcast advertising for studios and... Read More →

Friday April 14, 2017 5:30pm - 6:30pm PDT
Unreal Engine Theater